PROGRAM NAME | FILE SIZE |
After Effects & Premiere | 6.5 MB |
Aescripts Recursive Mosaic v1.3.0 Win/Mac
Recursive mosaic subdivides the grid further to preserve or discard as much image detail as you like. Useful for novel pixelization effects or jpeg artifacts simulation.
Available parameters rundown
- Channels allow you to specify which color channels should the effect be applied to. This can be one of:
- Luminosity – use all color channels in sync
- RGB – use color channels separately
- red, green, blue and alpha – the effect is applied only to the selected channel
- Mosaic intensity determines how blocky the image should be. 0 preserves the original image, 1 allows only the largest blocks specified by the grid
- Intensity Source allows you to use a different layer (or a track in Premiere) as a source for the mosaic effect
- Grid Width – the number of initial horizontal subdivisions of the mosaic
- Grid Height – the number of initial vertical subdivisions
- Maximum Iterations – limits the number of recursions of the algorithm. Lower values generate only large blocks, larger values produce finer sub-blocks.
New parameters in v1.2.0. Default values are backward compatible.
- Curve – specifies how the block complexity is mapped to the mosaic threshold. When the threshold value is below mosaic intensity, it’s displayed with solid average color. Otherwise, the process repeats in new subdivided blocks. (details in the manual)
- Curve Phase – offsets the curve by a set amount of degrees. (details in the manual)
- Curve Smoothness – helpful for smoothly connecting the beginning and the end of discontinuous curves (linear ramps and exponentials) or smoothing out a triangular curve.
- Curve Phase Split (RGB) – can be used when filtering RGB channels for an extra colorizing effect by utilizing an additional shift of curve phase for R and B channels.
- Curve Graph – visualizes the curve mapping for your convenience.
(not available in CC2014 or earlier)